GitHub - nezix/Unity-GeoAO: Unity fast object space ambient occlusion at runtime (URP & Built-in RP)
![Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter](https://pbs.twimg.com/media/CtVVC0TUAAAQ2MG.png)
Tim Oxley on Twitter: "Compare "ambient occlusion" of 3-sided corner with #magicavoxel & #picavoxel in #unity3d. Any ideas on the difference in shading algorithm? https://t.co/EpGYPJ9auE" / Twitter
![Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D Volumetric Ambient Occlusion v1.10 vs v2.0 performance comparison - new version has about 40% performance increase thanks to temporal accumulation and filtering. : r/Unity3D](https://preview.redd.it/n11rt08et3y11.jpg?width=640&crop=smart&auto=webp&s=3098e25d1e39228c715b6e7f6544570246560e84)